Games I Develop
Independent games by Peter Kuna
I'm an independent game developer and publisher from Budapest. I design my games myself and publish them on Steam under my own name. My first game, Delved Too Deep, came out in October 2026. My real-time strategy game, shutdown, is heading for a beta in 2027, and I'm part of the team behind the card battler ShortCircuit. I've also published a dozen D&D adventures on DMs Guild, with more than 10,000 downloads.
- Based in Budapest, Hungary
- Engine Godot
- Platforms Steam (Windows)
- Press & contact peter@kuna.hu
How I design
The parts I care about most, I make by hand: the story, the game logic and the mechanics. That's where a game gets its feel, and it's the part of the work I love. My games are passion projects. I make them because I like creating experiences that make people feel good.
Many players and artists are wary of AI in games, and I understand why. I support artists and their freedom to create. I build next to a full-time job, so I do use AI in some places, and under each game I say exactly where.
My games
Delved Too Deep
A roguelike mining game about machines exploring the depths to complete the Factory Imperative. You are not a hero, you are Machine Iteration #490125. Each new iteration is better than the last, and what they learn may change the fate of everyone who wanders the deep.
I wanted a story full of secrets that doesn't hold your hand: you explore, uncover things at your own pace, and never have to sweat.
How AI was used: the art, story and design are made by hand. AI helped only with code and with my own development and testing tools. The game contains no AI-generated content apart from code.
shutdown
A real-time strategy game of blocky machines. Build a base, raise an army and keep your Operators alive: every automaton acts only on their orders, and when you lose your last Operator, you lose the match. One-on-one online, skirmish and a story campaign, on maps up to three floors high.
How AI is used: the art, story and design are made by hand. AI helps with code, my development and testing tools, and the sound design.
ShortCircuit
A cyberpunk 1v1 card battler. Play as a hacker or a defender, deploy agents like the Crypto Bro, the Clumsy Intern or the Angry Customer into node lanes, load them with malware and tools, and race to force a total system lockdown.
How AI is used: the idea, game logic and balancing are my own work. The visual design, art and sounds are AI-enhanced.
One-shot adventures
Ready-to-run D&D 5e one-shots, available on DMs Guild. Great for new DMs, short sessions and filling a gap in a campaign. Several are bestsellers, with more than 10,000 downloads.

Manor Assassins
Trouble and schemes in a large manor.

House of Professions
Shops, NPCs and a mystery.

200 Non-Combat Encounters
Bits of role-play fun for the party.

The Haunted Chapel
A forgotten mystery, to be uncovered.

The Last Harvest
Grassland ghosts and their past.

Silvershield Brothers
Helping a blacksmith keep his reputation.

The Sewer Snakes
An underground dungeon crawl.

Desert Survival
A disastrous shipwreck in a hostile desert.

Crime's False Promises
Uprooting a looming bandit threat.

Bathhouse Diplomacy
A negotiation to end a long war.

Archivist's Wedding
A hopefully uneventful celebration.

Parents' Embrace
A short interactive novel of memories.
Battle maps
Free maps to spice up your campaigns.
Marshland
All marshland maps (4)Buildings
All buildings maps (12)Forest
All forest maps (6)Mountain
All mountain maps (6)Underground
All underground maps (6)Terms: Content shared here is for personal, non-commercial use only; other uses are to be discussed with the author. Maps were created with Inkarnate Pro, adventures use the Word template by Laura Hirsbrunner. All referenced IP is property of Wizards of the Coast; all added IP is property of Peter Kuna.



















