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Games I Develop

Independent games by Peter Kuna

I'm an independent game developer and publisher from Budapest. I design my games myself and publish them on Steam under my own name. My first game, Delved Too Deep, came out in October 2026. My real-time strategy game, shutdown, is heading for a beta in 2027, and I'm part of the team behind the card battler ShortCircuit. I've also published a dozen D&D adventures on DMs Guild, with more than 10,000 downloads.

  • Based in Budapest, Hungary
  • Engine Godot
  • Platforms Steam (Windows)
  • Press & contact peter@kuna.hu

How I design

The parts I care about most, I make by hand: the story, the game logic and the mechanics. That's where a game gets its feel, and it's the part of the work I love. My games are passion projects. I make them because I like creating experiences that make people feel good.

Many players and artists are wary of AI in games, and I understand why. I support artists and their freedom to create. I build next to a full-time job, so I do use AI in some places, and under each game I say exactly where.

My games

Delved Too Deep: a mining machine at the factory test platform, with fuel, wear and hull gauges

Out now on SteamReleased 30 Oct 2026 · Windows

Delved Too Deep

A roguelike mining game about machines exploring the depths to complete the Factory Imperative. You are not a hero, you are Machine Iteration #490125. Each new iteration is better than the last, and what they learn may change the fate of everyone who wanders the deep.

I wanted a story full of secrets that doesn't hold your hand: you explore, uncover things at your own pace, and never have to sweat.

  • Roguelike
  • Mining
  • Pixel art
  • Multiple endings

How AI was used: the art, story and design are made by hand. AI helped only with code and with my own development and testing tools. The game contains no AI-generated content apart from code.

shutdown: blocky tanks trading laser fire on board Shuttle 01

In developmentBeta planned for 2027 · Windows · Steam

shutdown

A real-time strategy game of blocky machines. Build a base, raise an army and keep your Operators alive: every automaton acts only on their orders, and when you lose your last Operator, you lose the match. One-on-one online, skirmish and a story campaign, on maps up to three floors high.

How AI is used: the art, story and design are made by hand. AI helps with code, my development and testing tools, and the sound design.

shutdownrts.comWishlist in early 2027
shutdown: overview of Shuttle 01 with both sides on board shutdown: an assault in the Storage Facility shutdown: glitch effects in the Storage Facility
ShortCircuit: the neon card board during the hacker's deploy phase

Closed betaTeam project · Desktop · Mobile

ShortCircuit

A cyberpunk 1v1 card battler. Play as a hacker or a defender, deploy agents like the Crypto Bro, the Clumsy Intern or the Angry Customer into node lanes, load them with malware and tools, and race to force a total system lockdown.

How AI is used: the idea, game logic and balancing are my own work. The visual design, art and sounds are AI-enhanced.

ShortCircuit: conflict phase with a Zero-Day card inspected ShortCircuit: attack-token generation phase ShortCircuit: full board view